Curriculum/Creator/G56-Scratch Game Module
CreatorCoding Track15 classes · 45 min each

G56-Scratch Game Module

Grades 4–6

Why This Course?

Coding is the foundational literacy of the digital age. This course teaches your child to think computationally, break down problems, and create solutions through structured, project-based programming. Learn to build different types of games while learning programming. By the end of this course, students will have built real projects and developed confidence in their ability to create with technology.

What Your Child Will Learn

Course Content

Understand and practice, how to * Move an object in the direction of the mouse pointer * Decision Making - if statements * Coordinate system * Object Sensing
Learn to control the motion of a character in different directions using Keypress event * Keypress event * Pointing in different directions * Glide the characters in a random direction.
Understand and practice : * Make an object hop on key press * Build user interface design * Set a condition to pick random value at run time * Define functions * Declare variables
Understand and learn * use of variables * move the object to random position * fix the rotation of an object * use of infinite loops
Understand and practice : * Use of variable: define, initialize, increment the value. * Use of equal to operator to switch to next level based on the condition. * Co-ordination and synchronization between scenes and objects *
Learn to approach a problem in a structured manner : * Empathize - with the user * Ideate - Pen down your ideas * Design - create your designs * Code - understand redundancy of code * Test 1. Parallel execution - for smooth motion of the character 2. Create the maze as a backdrop. 3. Movement in different Directions with key pressed events.
Learn the concept of: * Horizontal movement * Across screen movement * Cloning * Data Storage using variables
Understand the concept of: * Random motion of an object * Character Creation
Understand the concept of: * Vertical Scrolling * Variables for storage * Message passing * Color recognition * Object recognition
Will learn to create a multiuser game by: * Synchronization and coordination * Bouncing the ball on touching the obstacle. * Data storage through Variables * Color and object recognition
Learn * Turning angles using key pressed events * Cloning.
Understand the concept of * Random positioning of objects on the horizontal plane * Data storage with variables. * Positioning and repositioning using coordinates. * Vertical movement of objects * Color recognition * Key control event * Iteration
Learn to make an object bounce and gain points using: * key pressed events * screen switching * bouncing angel
Learn the concept of: * Screen designing with appropriated dimensions. * Screen scrolling. * Add movement (To & FRO) using loop * object and color recognition * Cloning * Synchronization and coordination
Showcase the learning during the course.

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