Curriculum/Creator/G56-Scratch Game Module
CreatorCoding Track15 classes · 60 minutes each

G56-Scratch Game Module

Grades 4–6

Introduction

Learn to build different types of games while learning programming.

What Your Child Will Learn

Course Content

Understand and practice, how to * Move an object in the direction of the mouse pointer * Decision Making - if statements * Coordinate system * Object Sensing
Learn to control the motion of a character in different directions using Keypress event * Keypress event * Pointing in different directions * Glide the characters in a random direction.
Understand and practice : * Make an object hop on key press * Build user interface design * Set a condition to pick random value at run time * Define functions * Declare variables
Understand and learn * use of variables * move the object to random position * fix the rotation of an object * use of infinite loops
Understand and practice : * Use of variable: define, initialize, increment the value. * Use of equal to operator to switch to next level based on the condition. * Co-ordination and synchronization between scenes and objects *
Learn to approach a problem in a structured manner : * Empathize - with the user * Ideate - Pen down your ideas * Design - create your designs * Code - understand redundancy of code * Test 1. Parallel execution - for smooth motion of the character 2. Create the maze as a backdrop. 3. Movement in different Directions with key pressed events.
Learn the concept of: * Horizontal movement * Across screen movement * Cloning * Data Storage using variables
Understand the concept of: * Random motion of an object * Character Creation
Understand the concept of: * Vertical Scrolling * Variables for storage * Message passing * Color recognition * Object recognition
Will learn to create a multiuser game by: * Synchronization and coordination * Bouncing the ball on touching the obstacle. * Data storage through Variables * Color and object recognition
Learn * Turning angles using key pressed events * Cloning.
Understand the concept of * Random positioning of objects on the horizontal plane * Data storage with variables. * Positioning and repositioning using coordinates. * Vertical movement of objects * Color recognition * Key control event * Iteration
Learn to make an object bounce and gain points using: * key pressed events * screen switching * bouncing angel
Learn the concept of: * Screen designing with appropriated dimensions. * Screen scrolling. * Add movement (To & FRO) using loop * object and color recognition * Cloning * Synchronization and coordination
Showcase the learning during the course.

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