Curriculum/Foundation/G34-3 Pro Gaming
FoundationCoding Track12 classes · 60 minutes each

G34-3 Pro Gaming

Grades 1–3

Introduction

Game development using advance programming concepts. What code constructs you would learn: * Data storage using List * Functions * Randomization * Screen scrolling

What Your Child Will Learn

Course Content

* Random motion of an object * Character creation
* Cloning * Object sensing
* Multiuser game * Synchronization and coordination * Bouncing the ball on touching the obstacle * Data storage through variables * Color and object recognition
* Vertical movement of objects * Color recognition * Key control event * Iteration
* Random positioning of objects on the horizontal plane * Data storage with variables * Positioning and repositioning using coordinates
* Understand how computers learn from images. * Learn how to collect and label training data. * Experience training, testing, and improving a simple AI model.
Integrate an ML model inside Scratch for real-time predictions.
* Screen designing with appropriated dimensions * Screen scrolling
* Work with multiple characters / objects * Add movement (To & FRO) using loop * Mouse click events * Positioning the objects using coordinates
* Refer to the stored values using variables * Object recognition * Color recognition * User interaction
* Cloning * Message passing * Synchronization and coordination
Project presentation by the students

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